cj,

thanks for running that helpfile mate.

Was thinking that since we have two kixtart snapins, that I would do a 180 degree turn and head back into KIXBGI32 and maybe pickup a few of the grand old BGI functions like EVAL and POLY etc, then at the end of the day, we'd have a pretty complete graphics engine for kixtart, complete with image (bitmap) handling and manipulation all the other goodies, k ?

-Shawn