#164870 - 2006-07-25 09:12 AM
Re: KiXgolf: Mayan Number Converter - Public Phase
|
Richard H.
Administrator
Registered: 2000-01-24
Posts: 4946
Loc: Leatherhead, Surrey, UK
|
Agreed the run time rule is not very clearly defined.
I'd suggest setting an explicit run time and hardware - say a maximum of three hours on, ooh I dunno, a 2.8Ghz Celeron
If you only propose challenges which would reasonably be expected to complete in seconds or minutes a restricted time limit is not going to be onerous.
Sure, it will mean that some methods cannot be used, but that's part of the challenge - if you try a tricky shot off the fairway over the trees and you land in the lake then you have to accept a dropped shot and try another way around.
|
Top
|
|
|
|
#164872 - 2006-07-25 10:21 AM
Re: KiXgolf: Mayan Number Converter - Public Phase
|
DrillSergeant
MM club member
Registered: 2004-07-09
Posts: 1164
Loc: Eijsden, the Netherlands
|
golf rules
detail
So Jens could set a time limit as one of the requirements for each specific golf round and penalties for additional time units.
Quote:
every zillionth tick would increase the score with a penalty of one.
Then we would be making computer tweaking part of the game.
Edited by DrillSergeant (2006-07-25 10:24 AM)
|
Top
|
|
|
|
#164875 - 2006-07-25 03:17 PM
Re: KiXgolf: Mayan Number Converter - Public Phase
|
DrillSergeant
MM club member
Registered: 2004-07-09
Posts: 1164
Loc: Eijsden, the Netherlands
|
and me?
|
Top
|
|
|
|
#164877 - 2006-07-25 03:41 PM
Re: KiXgolf: Mayan Number Converter - Public Phase
|
DrillSergeant
MM club member
Registered: 2004-07-09
Posts: 1164
Loc: Eijsden, the Netherlands
|
Quote:
and rogier, what you mean computer tweaking?
well... if I have a heavy script that I want to run as fast as possible, I would shut down unnecesery services, stop unneeded processes, etc.
That would make my script run faster, won't it?
|
Top
|
|
|
|
Moderator: Arend_, Allen, Jochen, Radimus, Glenn Barnas, ShaneEP, Ruud van Velsen, Mart
|
0 registered
and 447 anonymous users online.
|
|
|