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#146628 - 2005-08-29 12:33 AM Re: KiXgolf: Happy Numbers
Lonkero Administrator Offline
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hey, this is a private round!
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#146629 - 2005-08-29 03:16 AM Re: KiXgolf: Happy Numbers
Lonkero Administrator Offline
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k, as nobody wants to fight, I head for bed.
perhaps I dream up some nice new cheat
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#146630 - 2005-08-29 05:17 AM Re: KiXgolf: Happy Numbers
Sealeopard Offline
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Maybe I should disqualify Bryce for cheating as he did post a potential solution I'll make sure that the next round will have an unmanageably long file name Also, the rules already take care of this via
Quote:


  • The UDF should be self-contained (except for any I/O mentioned in the challenge). In particular, you may not do things like fetching extra data from a remote site or file.





  • And I see that Jooel is his usual self and raises to the challenge. BTW, I'll keep the VALs in place because an intrinsic conversion of a NULL to a zero would happen anyway when comparing the function result against the expected result. I also do not have the zero as a test case, thus from an test suite eval point of view, there's no damage done.

    Regarding the rumor of changing the rules in mid-race, I was informed by one of the participants that the name of the function penalizes certain potential approaches. As it is not my intention, I will change the name of the function that is being called to a one-character name of A(). While technically this is not a rule-change, I do realize that it can potentially affect the outcome. I will therefore recognize two first-round winners, one for the tightest code before the function name change, thus anything posted before this one, and a second one, if necessary, for the tightest code after the function name change. I will also notify all participants via PM of this change.

    The updated package is available at http://s91376351.onlinehome.us/kixtart/kixgolf_happy_numbers.zip


    Edited by sealeopard (2005-08-29 05:20 AM)
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    #146631 - 2005-08-29 05:21 AM Re: KiXgolf: Happy Numbers
    Shawn Administrator Offline
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    SO what are we supposed to do ? Download the new one and repost our scores ?
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    #146632 - 2005-08-29 05:32 AM Re: KiXgolf: Happy Numbers
    Sealeopard Offline
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    You can either download the new package or rename your function from HappyNumbers() to A(). The old scores will stay as is but you can post a new set of score with the changed function name as this will definitely reduce the KiXgolf score.

    I think that this is a "fair and balanced"TM approach.
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    #146633 - 2005-08-29 05:34 AM Re: KiXgolf: Happy Numbers
    Shawn Administrator Offline
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    KiXGolf Score = 98
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    #146634 - 2005-08-29 07:05 AM Re: KiXgolf: Happy Numbers
    Allen Administrator Offline
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    So let me get this straight... this new UDF name removes 22 strokes... so 142-22=120... and EVEN with that I still don't beat Lonk's pre -22 code. GAWD!

    Quote:


    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.KIX

    Computer
    OS = Windows XP Professional
    CPU = AMD Athlon(tm) 64 Processor 3200+
    Speed = 2002 MHz
    Memory = 510 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 00:41:43.515
    Processing End = 2005/08/29 00:41:43.531
    Duration = 0000/00/00 00:00:00.016
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 120




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    #146635 - 2005-08-29 10:25 AM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    hmm...
    jens, this is not the first time the penalizing occurs but, hey as long as I stay in the lead, I don't cry.

    we also did quite extensive testing on 1 char udf names with hoby and never got it short enough...
    so, happy trying everyone.
    Quote:


    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.kix

    Computer
    OS = Windows 2000 Professional
    CPU = Intel Pentium III
    Speed = 797 MHz
    Memory = 376 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 11:05:58.252
    Processing End = 2005/08/29 11:05:58.312
    Duration = 0000/00/00 00:00:00.059
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 97

    Thank you for participating in KiXtart Golf!
    Press any key to continue...



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    #146636 - 2005-08-29 10:35 AM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    k, since this is ON, first score that uses short udf name advantage:
    Quote:



    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.kix

    Computer
    OS = Windows 2000 Professional
    CPU = Intel Pentium III
    Speed = 797 MHz
    Memory = 376 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 11:16:03.613
    Processing End = 2005/08/29 11:16:03.693
    Duration = 0000/00/00 00:00:00.080
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 96

    Thank you for participating in KiXtart Golf!
    Press any key to continue...



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    #146637 - 2005-08-29 10:39 AM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    and lets keep it coming...
    Quote:


    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.kix
     
    Computer
    OS = Windows 2000 Professional
    CPU = Intel Pentium III
    Speed = 797 MHz
    Memory = 376 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 11:20:31.428
    Processing End = 2005/08/29 11:20:31.508
    Duration = 0000/00/00 00:00:00.080
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 92

    Thank you for participating in KiXtart Golf!
    Press any key to continue...



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    #146638 - 2005-08-29 12:30 PM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    so, Patrick, you going to take part or are you just going to lurk around?

    and Shawn you have been so quiet for so long that you are gonna burn your brains soon...
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    #146639 - 2005-08-29 12:43 PM Re: KiXgolf: Happy Numbers
    Howard Bullock Offline
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    Posts: 5809
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    Crap Lonk.

    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.kix

    Computer
    OS = Windows XP Professional
    CPU = Intel Pentium Model 13
    Speed = 1798 MHz
    Memory = 1024 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 06:25:37.574
    Processing End = 2005/08/29 06:25:37.625
    Duration = 0000/00/00 00:00:00.050
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 95

    Thank you for participating in KiXtart Golf!
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    #146640 - 2005-08-29 12:47 PM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    oh, good morning to you too.
    you wanna some coffee?
    I'm just going to make some and I bet I could spare some...
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    #146641 - 2005-08-29 01:55 PM Re: KiXgolf: Happy Numbers
    MightyR1 Offline
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    Posts: 1264
    Loc: The Netherlands
    Didn't have time this weekend.
    So looked this morning and came up with this:


    KiXtart
    KiXtart Version = 4.50
    KiXGolf Script = kixgolf_happy_numbers.kix

    Computer
    OS = Windows Server 2003
    CPU = Intel(R) Xeon(TM) CPU 2.80GHz
    Speed = 2787 MHz
    Memory = 2048 MB

    KiXGolf Scoring Engine
    Scoring Engine = 3.0.3

    KiXtart Golf Score
    Tournament = KiXtart Golf: Happy Numbers
    Processing Start = 2005/08/29 13:34:20.095
    Processing End = 2005/08/29 13:34:20.579
    Duration = 0000/00/00 00:00:00.483
    # Tests Run = 57
    # Tests Passed = 57
    # Tests Failed = 0
    Result = passed
    KiXGolf Score = 151

    Thank you for participating in KiXtart Golf!
    _________________________
    Greetz,
    Patrick Rutten

    - We'll either find a way or make one...
    - Knowledge is power; knowing how to find it is more powerful...
    - Problems don't exist; they are challenges...

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    #146642 - 2005-08-29 01:58 PM Re: KiXgolf: Happy Numbers
    MightyR1 Offline
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    Make that 148
    _________________________
    Greetz,
    Patrick Rutten

    - We'll either find a way or make one...
    - Knowledge is power; knowing how to find it is more powerful...
    - Problems don't exist; they are challenges...

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    #146643 - 2005-08-29 02:11 PM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    Posts: 22346
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    you can do better than that

    do you have sleep lines in your code or why it takes so long to process?
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    #146644 - 2005-08-29 02:13 PM Re: KiXgolf: Happy Numbers
    MightyR1 Offline
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    Registered: 1999-09-09
    Posts: 1264
    Loc: The Netherlands
    147
    _________________________
    Greetz,
    Patrick Rutten

    - We'll either find a way or make one...
    - Knowledge is power; knowing how to find it is more powerful...
    - Problems don't exist; they are challenges...

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    #146645 - 2005-08-29 02:23 PM Re: KiXgolf: Happy Numbers
    Lonkero Administrator Offline
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    Posts: 22346
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    btw, are you hiding in the server room?
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    #146646 - 2005-08-29 02:57 PM Re: KiXgolf: Happy Numbers
    MightyR1 Offline
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    Posts: 1264
    Loc: The Netherlands
    LOL,

    changed work from the 1st of july. Now working on a TS farm till the current SysAdmin leaves...
    _________________________
    Greetz,
    Patrick Rutten

    - We'll either find a way or make one...
    - Knowledge is power; knowing how to find it is more powerful...
    - Problems don't exist; they are challenges...

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    #146647 - 2005-08-29 03:37 PM Re: KiXgolf: Happy Numbers
    Bryce Offline
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    Registered: 2000-02-29
    Posts: 3167
    Loc: Houston TX
    Quote:

    Maybe I should disqualify Bryce for cheating as he did post a potential solution I'll make sure that the next round will have an unmanageably long file name Also, the rules already take care of this via
    Quote:


  • The UDF should be self-contained (except for any I/O mentioned in the challenge). In particular, you may not do things like fetching extra data from a remote site or file.








  • hehehe!

    I posted that code knowing full well that if someone was to use it as a "solution" it would be against the spirit of the game.


    Edited by Bryce (2005-08-29 06:42 PM)

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